Facebook (Meta) Oculus - Immersive VR Experience
Role: Level Design, 3D artist, Motion Graphics
I worked as the main 3D level designer on an immersive VR experience developed in Unity for Meta Quest / Oculus. My role covered environment design, spatial layout, asset modeling, texturing, shaders, lighting, atmospheric direction, and real-time performance optimization for standalone VR hardware.
Built with an interdisciplinary team and released on the Meta Quest Store, the project focuses on presence, flow, and emotional immersion through space.
Motion approach
Motion played a key role in defining spatial flow and user perception, supporting transitions between areas and reinforcing a sense of continuity and presence. Animations were designed with performance constraints in mind, prioritizing clarity, responsiveness, and comfort within a real-time interactive environment.
Supported by Medium and Sundance Institute’s New Frontier Lab Programs with a grant from the John D. And Catherine T. MacArthur Foundation
