Art Basel Miami — Central Monolith & Inner Galleries Visuals
Role: Art Direction, 3D Artist
I was commissioned to create a large-scale animation for the central monolith and inner gallery projections at Art Basel Miami. As Art Director and 3D Artist, I led the creative concept, visual language, and overall direction of the piece, ensuring coherence across multiple formats and architectural surfaces.
Collaborating closely with technical teams, lighting designers, and engineers, I oversaw the entire 3D production pipeline — from concept and spatial composition to modeling, texturing, rendering, and real-time optimization — bridging creative direction with advanced technical execution.
The installation was experienced by over 80,000 visitors during the fair, immersing the audience in a sensorial narrative where movement, material, and light merge into a continuous state of transformation.
Motion approach
Motion was designed as a continuous, state-driven system that unfolded across architectural surfaces, emphasizing smooth transitions, spatial coherence, and controlled pacing. Movement was used to connect material, light, and form into a unified experience, maintaining legibility and narrative continuity while adapting to multiple scales, formats, and technical constraints.
