‘A Girl Called Frank’ - Music Visualizers

Role: 3D Character, Narrative & Animation.

Three visualizers created for the music band A Girl Called Frank, translating the emotional charge of their sound into sculptural, dream-like imagery.

Each piece was conceived as a sensorial extension of the music — where synthetic bodies, metallic gestures, and light reflections become part of the rhythm itself.

I directed the visual language, 3D design, animation, and atmospheric composition, aiming to evoke a sense of intimacy and electric fragility that resonates through the tracks.

Motion approach
Motion was designed to translate musical rhythm into a cohesive visual system, using controlled pacing, repetition, and fluid transitions to maintain continuity across the three pieces. Animations focused on reinforcing emotional tone while preserving clarity and coherence, allowing movement to act as a bridge between sound, form, and atmosphere rather than as an isolated effect.

Listen on Spotify